THE XUH’LANI STAR SYSTEM

This short overview of the star system in which the planet of Xuh’lan is located is meant to be of help when the PC’s stumble through a gate to another world, find an old space craft or meet visitors from other planets.

Xuhn – A bloated and dying red star.

Volm – At the surface this looks like a dead and barren world, scorched by the scathing rays of Xuhn. However, the planet is actually hollow and inhabited by the Eshteli (equivalent to Elves in rules termes) who wage a war against a race of mind controlling insects.

Ys – A world of swamps, marshes and shallow oceans. Inhabited by reptoids. The planets moon is a giant space station left behind by the Primordials.

Ebek – This world is shrouded in a thick and poisonous atmosphere. Terrible Eye-Beasts live in black towers.

Xuh’lan – Has three moons, Marb, Orob and Zoth-Ya.

Malak – The seven moons of this gas giant is inhabited by tribes of humans who have acquired a fleet of space craft which they use to raid the richer worlds of the inner system.

Hlyx – This huge and cold world is inhabited by a weird race of metallic crystal beings.

Isk – Farthest away from the star, at the threshold to interstellar space lies this small and cold planetoid, forever shrouded in darkness. Locked in orbit around it is the mountain-sized, vaguely humanoid, body of a dead god. Someone brave, or foolish, enough to make the long journey to the lonely resting place of the deceased deity and who dared to venture within its husk could possibly find many wondrous and unique objects.

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Viking vs ant

A deadly encounter on the hex plains of Holmgard.

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20 Questions: Xuh’lan

In answer to Jeff’s 20 Questions:

1. What is the deal with my cleric’s religion?
There are no Clerics, instead there are Technicians who can perform many of the same tasks using high-tech equipment.

However, there are Alien Gods that can grant various powers or boons to any characters, regardless of class, who become servants and worshippers.

2. Where can we go to buy standard equipment?
Any decently large settlement will have some kind of artisans and craftmen who produce and sell stuff. If your looking for weapons or something more special you may need to visit a city and if you want super-science artifacts or very exotic goods you better visit the arcology of Yankara.

3. Where can we go to get platemail custom fitted for this monster I just befriended?
Most village smiths are not very good at making or repairing weapons and armor. In a city or at a fort there will be armorers specializing in such tasks.

4. Who is the mightiest wizard in the land?
That would be Ek-Nha-Zeen, the robot science-sorcerer of Yankara, who is a powerful psionic adept but also has gained deep insights in the mysteries of science and is master of the Witch Stone Zazarax.

5. Who is the greatest warrior in the land?

6. Who is the richest person in the land?
The Immortal Autarch of Yankara controls great riches and has a private palace filled with treasures beyond belief.

7. Where can we go to get some magical healing?
The Regeneration Vats of Yankara provides super-science medical treatment, free to citizens, outsiders must pay a rather steep fee. Also, priests of Slaathi can produce healing elixirs.

8. Where can we go to get cures for the following conditions: poison, disease, curse, level drain, lycanthropy, polymorph, alignment change, death, undeath?
See no 7, but some Technicians or Psionic Adepts may be able to help.

9. Is there a magic guild my MU belongs to or that I can join in order to get more spells?
There are several cabals, secret societies and academies that strive to master the psionic powers. And likewise there are many such groups working to preserve and rediscover the ancient super-science. Most such organisations are very secretive, jealously guarding their knowledge and usually only accept members who can cotribute to the group in some way.

10. Where can I find an alchemist, sage or other expert NPC?
In larger cities, though some live in secluded monasteries or hidden academies.

11. Where can I hire mercenaries?
In cities, though many of the nomad tribes of the western plains will fight for money if they find you worthy.

12. Is there any place on the map where swords are illegal, magic is outlawed or any other notable hassles from Johnny Law?
The city state of Yankara has stricter regulations than most more primitive settlements.

13. Which way to the nearest tavern?
Most villages have a pub where villagers and travelers can enjoy drink and food. Cities will have many taverns, pubs, bars, brothels, etc, catering to different tastes.

14. What monsters are terrorizing the countryside sufficiently that if I kill them I will become famous?
There are many dangers outside the walls of the city states: Bands of savage mutants and Khong, huge white apes with four arms, pillage and plunder. Mnars and Cthules and Spitting Lizzards prey on people and cattle. But few monsters are so huge and fearsome as the Spectral Walkers.

15. Are there any wars brewing I could go fight?
Well, there is a permanent though low frequent war between the western nomads and the eastern city states. Further east the sea kingdom of Vho is claiming all trade and all fishing in the eastern archipelago and waging war against anyone daring to oppose their monopoly.

16. How about gladiatorial arenas complete with hard-won glory and fabulous cash prizes?
That is a common sight in most cities.

17. Are there any secret societies with sinister agendas I could join and/or fight?
Lots, many pursue research and training in psionic disciplines or the secrets of super-science, others worship strange gods. But there is also common organized crime and political conspiracies.

18. What is there to eat around here?
In Yankara the staple food is in vitro meat, fungi and algea. Most other settlements grow crops and raise cattle or fish and hunt. Insects are a common source of protein.

19. Any legendary lost treasures I could be looking for?
There are plenty of ruins from fallen human empires and some rare remnants from the Primordials among which one can find super-science artifacts. Some of the most valuable are the mysterious and dangerous Witch Stones.

20. Where is the nearest dragon or other monster with Type H treasure?
Probably in the mountains to the north-east or in the southern jungles. There are rumours of a Black Ziggurat beyond the western plains.

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Classes of Xuh’lan

Preparing for some actual play in Xuh’lan has given me reason to think about the character generation again. I’ve decided to re-instate classes, despite what I wrote earlier. These are the classes I’m thinking about including:

Fighter Works as usual.

Psionic Adept Another name for Magic-users more in line with science fantasy tropes. The Witch Stones will still remain as a tempting fast route to power for those not gifted with psionic abilities, or simply too impatient to go the slow route of training and studying.

Technician This will be a reinterpretation of the Cleric class inspired by this idea on Strange Magic.

I may also include a Psionic Warrior class based on the Elves racial class. Perhaps there will be Thieves, but probably not.

I’m also thinking about ditching the skill-system, but havent really decided yet.

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Events of importance, a d100 table

Most of the politics and other important events of the Alanu republic happens far away from the concern of ordinary adventurers. But at times it can be quite important to know what is going on, if not else to avoid getting into unwanted trouble with the politics.

When starting a adventure the players can make a roll on the following table in order to hear a bit regarding the big picture. The referee can allow a re-roll if the event doesn’t fit that which has already transpired in-game. For example if a mentioned character is already dead and the referee wants to keep it that way.

All these events are only suggestions in the hands of fate. Many of them might never happen at all.

1. Panic grips the city as a ragtag army of escaped slaves are massing in the wine hills less than two days from the city walls. They are led by a group of minotaur gladiators.
2. The Order of Mother Alissu imposes a general feast of copulation because of the grevious losses sustained in the war against the orcish hordes.
3. The name of general Balathu is sung on the street as reports arrive that he has thoroughly pacified the unruly ratmen of the northeastern swamplands.
4. Rumors say that Hunzuu, military governor of the Riverlands, has married a local elven queen under her laws. Several senators stresses that issue from such a union never can be made citizens.

5. The word on the street says that some kind of elven political conspiracy are moving to take control over the senate. Unruly mobs strikes down hard on all elves that remain on the streets.

6. The most powerful gangster boss in Harbor is unexpectedly killed by an angry father whose son he had lured into prostitution. Extreme violence ensues as several factions battle to establish a new dominance.

7. The old conservative senator and general Nutesh dies in a mysterious disease. He opposed both generals Balathu and Hunzuu who many now suspect of being responsible for his death.

8. The high priestess of Mother Alissu divinates through the sacred fire that an old enemy of the republic is returning unseen, why the public must be eternally vigilant.

9. Uktannu, the last general still loyal to the Tyrant, surrenders in the western mountains after the security of his family and the amnesty of his few remaining troops are guaranteed by the senate. He sealed the agreement by taking his own life. General Gina who has long been tasked with defeating Uktannu was present as a witness.
10. The Magisterium pushes for a month long ban on all divination. The senate and the clan council agrees after some debate.

11. More and more ratmen, mostly escaped slaves, are massing in the tunnels under Alanu. The senate posts a reward of 5 gp for each ratman head that are delivered at the senate house.

12. All rewards for ratman heads are canceled as a growing number of unescaped ratmen slaves have been found by their owners without their heads.

13. The senate and the clan council are locked into a standstill over how to use huge amounts of wealth recaptured from the Ballaki pirates. Admiral Hunzuu illegally starts a very popular initiative to distribute it among the citizens. All citizen adventurers get d4+1 gp.

14. A palace on Spire is engulfed by a mysterious storm-like event and is completely destroyed. The palace belongs to the powerful senatorial Egeru family. Senator Gitmalu of the Egeru is among the dead.

15. General Hunzuu is elected a captain of the republic but is almost instantly sent to the east in order to pacify the orcish hordes that threaten the border.

16. The senate and the clan council have decided that all land confiscated from renegades during the glorious purge will be distributed among worthy landless veterans from lawful wars in 20 acres pieces. The recipient can’t sell the land as long as he lives and must publicly denounce the Tyrant.

17. The city is in great turmoil after the struggle against an enormous demon creature of chaos that destroyed several blocks. D100+100 persons were killed. Among them were arch mage Alittum who was sucked out into the void together with the banished demon.

18. A fire is consuming several buildings in Harbor. The desperate effort to put out the fire is marred by looters. A 1 on a d6 means that the fire is hard to put out and spreads near where the adventurers are sometime during the current adventure. The referee should make this a hidden roll.

19. Admiral Hunzuu has volunteered to fight in the gladitorial games that are to take place during the coming three days, as a privately financed celebration of his victories. Members of the senate generally sees this as reckless and unworthy of a republican officer while many ordinary citizens, and of course bookmakers, are thrilled.

20. An emissary from the Dragon Emperor of the far east has arrived in the city. Due to her size she is camped outside the city walls in a specially constructed tent and protected from all disturbances by the forth legion. Final negotiations regarding the formal meeting between the emissary and the senate are now being made.

21. Humusi, a prominent associate of general Balathu, is being lauded by the clan council for promoting peace and stability among the unruly street gangs of Alanu. A great example of citizenship in these dire times.

22. Humusi, a shadowy associate of general Balathu, has been declared and enemy of the republic for trying to organize a city wide thieves guild as a political tool to destabilize the republic. Anyone who presents her head at the senate stairs are to be rewarded 1000 gp.

23. General Gina has, for the second time, been granted dictatorial powers by the senate in order to protect the republic from internal and external enemies. His appointment are to last a maximum of 6 months.

24. General Gina, protector of the Republic, twice entrusted with the dictatorship, dies of a heart-attack at a bath house.

25. The gladiator champion Thog have been killed at the great Arena by the relative newcomer Alanialla. Many of Thogs supporters say that he was drugged by a piece of fruit given by a supporter of his opponent. Intense fighting among supporters, with several deaths, has taken place both inside and outside the arena. All games are canceled for a week.

26. The senate outlaws the smoking and handling of fairy dust within the borders of the empire. The popularity of this foreign drug has risen dramatically, especially among wealthy youth. The addictiveness and the long periods of hallucinations make the user unfit for work and might invite intrusion from the powers of chaos.

27. Humusi, an associate of general Balathu, has publicized a joint statement from the most powerful gang leaders in the city where they pledge to do their civic duty and eradicate sales of  fairy dust in the city.

28. Tabik Damu, the largest landowner of the republic, has been executed for patricide. After being whipped he was, as tradition demands, tied into a sack together with a serpent, an ape, a dog and a cock and then thrown into the sea from the top of Spire. As he had no heirs his land is now in the hand of the senate. The clan council demands that the land should be distributed among landless citizens.

29. Sariu, a man who have become very rich by renting out land and housing, have suddenly decided to divorce his wife, disinherith his children and retire as a simple soldier guarding the walls of the north. He is also freeing all his slaves and wants to give all his property to those who rent it.  His wife, children and other relatives have petitioned the senate to declare him insane.

30. The head of the dwarven general Falin, who dared to oppose the Alanu control of the Spikeberg, is paraded on the streets.

31. A fire is consuming several buildings in the part of the city called Camp. The desperate effort to put out the fire is marred by looters. A 1 on a d6 means that the fire is hard to put out and spreads near where the adventurers are sometime during the current adventure. The referee should make this a hidden roll.
32. A male has been caught trespassing into the Temple of Mother Alissu. He is now in the process of being slowly roasted alive over her holy fire.

33. General Gina has arrived in the city with his veteran army of 15000 men. He has been invited by the senate in order to safeguard the republic from rioting populists and tyrranists and the intrigues of self serving generals and politicians. The delays in the ordered eastwards movements of troops under the command of general Balathus adoptive son Seluku has since been remedied.

34. General Balathu have been accused of being unpatriotic by preferring the northern ale before the wine from the hills of Alanu. He has therefor invited all citizens to a wine festival at the great square this night.

35. The skies darken as the volcano Mappuhittu spews enormous amounts of ash. The nearby city of Abtu has been destroyed by the ash and lava, leaving thousands of dead.

36. Admiral Hunzuu’s triumph against a huge fleet of Ballaki pirates is celebrated by parading the Admiral, his captives, their treasures and parts of their ships through the city.

37. Captain Sigla, the famed explorer celebrates his recent citizenship by seeking out the riches of the legendary Shadow Lands from which the elves are said to have arrived from, thousands of years ago. With his fleet of four ships he has taken upon himself to prove that the spirit of the Exiles dares to go to a place that the elves are to cowardly to even speek about.

38. The city is plunged into turmoil as the clan council has ignored the traditional veto of the senate regarding a land reform law. Many senators have left the city while armed mobs fill central areas, demanding land for the people. Rumour says that an army, with unknown command, is approaching the city.

39. Rumors say that the soul of the Tyrant has been reincarnated south of the great desert as a mysterious warlord called the Storm-king. It is said that several groups of soldiers in the southern garrisons have mutinied and crossed the desert in order to join him.

40. Senator Iaazipaa is, by the brillians and patriotic young lawyer Dano, exposed as a tyrannist conspirator and thrown from the sacred cliffs of the spire. Some of his associates are hunted down and killed by mobs in the streets.

41. The harpies of the north have declared war on the republic and are now again in an open alliance with the dark elves. This was, according to rumor, provoked by the stealing of their eggs by representatives of the Magisterium. Archmage Alittum strongly denies all such allegations.

42. Thousands of birds are falling dead over the city. Everyone sees this as a great omen but strongly disagrees of what.

43. Gashansunu, a famous speaker of omens, says that the Tyrant shall be reborn from the waves into which he was thrown. But the people must first make themselves worthy of his leadership.

44. Traditionally the high priestesses of Mother Alissu have been given the honorary title Mother of the Republic by the senate a few years after she retains her position. The current one, Iltani,  has been high priestess for almost ten years without receiving the title. Many now fear that this break with tradition will anger the gods.

45. A fire is consuming several of the badly built houses in the part of the city called Field, situated outside the city walls.  The desperate effort to put out the fire is marred by looters. A 1 on a d6 means that the fire is hard to put out and spreads near where the adventurers are sometime during the current adventure. The referee should make this a hidden roll.

46. The old general and respected senator Nutesh denounces citizens who adopt foreign faiths and petitions the senate to ban several of them. The senate is very split regarding the question of which faiths that are foreign and decides to investigate the matter further.

47. Rumors say that Almedna, a prosperous trade city and vassal to the republic, have been totally swallowed by the southern desert.

48. More then 50 are left dead by rioting after false rumors of a great treasure burried in the sewers under the street of apples.

49.  Rumour say that the marsh lords have delivered a secret message to the senate with an offer to end their dealings with the dark elves. In return they want to be recognized by Alanu as lords of the great marsh. Several senators are said to view this offer as false and dangerous.

50. Panic and sorrow grips the city as rumors tell that general Balathu has been killed together with more than 2000 soldiers in a cowardly ambush made by a secret alliance of rebellious ratmen and the dark elves of the mountains. The senate decrees the price of black cloth to be fixed during the period of mourning.

51. Several elves have been killed by riots after rumors that the elves use their magic to shrink the penises of citizens.

52. One of Captain Sigla’s ships have returned to harbor, six months after his little fleet left Alanu seeking the Shadow Lands. Rumors say that only one sickly young boy was found on board, constantly repeating that he bore news of a great awakening that will cleanse the impure. Representatives from the Magisterium quickly arrived at the docks and have taken the boy into custody without further comment. See 37.

53. The moderates and the conservatives in the senate have recalled general Balathu to the city for questioning regarding his actions in the north. He is officially stripped of his command but some rumors say that the entire northern army is heading south with him. His supporters riot in the streets and the clan council is too conflicted to make a clear decision in the matter.

54. Mothers day is celebrated at the temple of Mother Alissu. Tens of thousands of women citizens gather in and around the temple and roams the vicinity in large ecstatic packs and all men found by them are ripped to pieces. Initiates in the inner secrets wander into the tunnels below.

55. A great caravan with trade, gifts and messengers from several realms south of the great desert are visiting the city. They seem eager to bow to the strenght of the republic in order to get protecion against a mysterious warlord they call the Storm-king. The senate and the clan council are discussing the subject.

56. A gigantic floating black orb has positioned itself before the northern gate. A metallic voice demands the precence of Alittum, archmage of the Magisterium, and everyone who approaches is burned to arsh. Alittum is according to rumor unvilling to appear before the orb but a group of senators are currently in his chambers in order to change his mind.

57. Bulgo Boffin, steward of the halflings, is visiting the city in order to perform his annual cermony of humility as a greeting to the senate for its protection which makes it possible for the halflings to remain a simple and humble people.

58. The brillians and patriotic young lawyer Dano has been elevated to the senate for his great services to the republic. His first speech before the senate is an urging to once and for all destroy the marsh lords.

59. The giant floating black orb outside the northern gate has left after archmage Alittum finally agreed to meet with it. It disappeared after a short conversation in an unknown language. Alittum seemed very relived. See 56.

60. The giant floating black orb outside the northern gate has left without meeting archmage Alittum. The northern gate and some buildnings nearby where destroyed by the orb while leaving. See 56.

61. Axloctle, a marsh lord hostage captured several years ago, is in the process of being stoned to death by the public as a punishment for the constant rebellions in the north. His skin an teeth are to be sold to the highest bidder at the senate stair for the benefit of orphans and widows.

62. Alta, the wife of the Tyrant, is pardoned by the senate after postponing her own execution for nine years by almost constant pregnancy. Her seven children by unknown fathers have been adopted by citizens of good standing and she is to remain in the temple of mother Alissu for the rest of her life.

63. Arishaka, son of the Tyrant, is rumored to have survived the glorious purge and has now taken control of the Ballaki pirates. Mostly unsuccessful mutinies occur on several military and civilian vessels by tyrannists who want to join him.
64. A large number of ratman cubs have been made available at the slavemarket in the aftermath of the great pacification of the north. Many patricians and wealthy merchants buy them in order to learn their children how to interact with slaves.

65. An unknown blind elf has been captured by the temple guards of Mother Alissu after publicly warning the city of demons breaking the seals below. Rumors say that she claimed to be Aix, the last elven queen of the city, now returned and that the temple guards was involved in a brief struggle with Magisterium representatives before the capture.

66. Many members of the foreign Roadwalker cult from the east has been banished from the city in one year and one day. The cult has been declared illegal by the senate as their symbolic drinking of the blood of the ”Maker of the Bridge” is challenging the laws against cannibalism.

67. Nargallu a popular bard is in the process of being eaten alive by vultures as punishment for insulting Mother Alissu. The exact allegations is unknown to the public but according to rumor he implied in a song that the sisterhood of Mother Alissu copulates with unclean things in the tunnels under the temple.

68. Several senators voice their disaproval of what they see as inappropiate influence by the Temple of Mother Alissu. The subject is ruled as irrelevant by the head speaker, whose wife, according to rumor, happens to be a high ranking lay initiate of the temple. As a declared patriotic cult it’s influence is by definition always a good thing.

69. The Pure Ones, a secret cult of castrationists, has by the brillians and patriotic young lawyer Dano been revealed to include several citizens of good standing. They have all been declared enemies of the republic as their condemnation of procreation is an attack on the survival of the republic intself.

70. The senate have limited the allowed size of professional mourners to no more than six persons at ordinary funerals. At burials of republican heroes the allowed number is doubled. All public mourners should be decently dressed and are not allowed to hurt themselves with any other tools than their own hands.

71. The Master of the Temple of Peace have died under mysterious surcumstances and now Antaki, the Keeper of the Peace, and Ormut, the Ender of War, struggle in order to inherit the position and its senatorial seat. Both accuse the other of being responsible for the death of the Master. The death of the very pragmatic and corrupt Master also threatens the balance of power in the senate as the two contenders both have very clear allegiances.

72. The clan council has declared a general citizens strike after a series of controversial trials where the senatorial judges have ruled in favor of patricians accused of illegally acquiring lands belonging to widows of citizens fallen in battle. Tens- or even hundreds of thousands citizens are massing on the fields outside the city and demands that the senate should overturn the rulings.

73. Gashansunu, a famous speaker of omens, has seen a great shadow rising among the mountains in the north. The clan council and many senators

74. Ballaki pirates have captured an entire convoy of grain ships headed to Alanu from the Riverlands. Food is getting scarce in the city and the senate declares an all out war on piracy.
75. The emissary from the Dragon Emperor of the far east has left Alanu in anger. When she flew from the City she torched several shacks outside the city walls. Many conflicting rumors bounce about regarding the reasons of her angers are spread through the streets. For further information, see 20.

76. The clan council has passed a law saying that large landowners need to employ Alanu citizens for at least one third of the work force. The senate opposes the law but has been adjourned for two days before votation were held by the traditional authority given to general Hunzuu as a victorious warlord of the republic.

80. A priestess of Mother Alissu has been caught having intercourse with a foreigner. Many say that her actions must be the true cause of the gods anger. The senate ponders if she should be buried alive as a blasphemer or thrown from the cliffs as a traitor.

81. Most conservative senators flee the city as admiral Hunzuu’s fleet arrive in order to “root out the corruption in the heart of the republic”.
82. Archmage Alittum of the Magisterium cancels his visit to the upcoming senate purity cermony due to health problems. Some say this is really because he fears not being able to pass it due to chaotic impurity.

83. Archmage Alittum criticizes opposition to general Hunzuu’s anti-corruption campaign. This direct involvement in politics by the Magisterium worries many that a magocracy is around the corner.

84. The emissary from the Dragon Emperor of the far east has left Alanu after successful negotiations. A relationship of mutual respect and fairness in trade is formally established. Further discussions regarding the mutual interests in pacifying the orcish hordes seems possible in the imminent future. Before leaving the emissary lauded the tough tenderness in the Alanu people.  For further information, see 2o.

85. A close friend, associate or relative of an adventurer (highest die roll) has been declared an Enemy of the Republic by the senate. It is the duty of all citizens to hunt down and kill him or her. Anyone who presents his or her head at the senate stairs are to be rewarded 1000 gp.

86. The senate has issued an formal invitation to Ixazar, a large red stone fallen from the skies that is said to possess miraculous powers, to enter the city and set up a temple for its cult. The major established temples protest and there is wide spread violence on the streets. Enu, High Priest of Belu, welcomes it as a servant of the almighty Belu while the high priestess of Mother Alissu warns that it might be the hidden hearth of a demon. There are riots in the streets against foreign gods. See 86 for more information.

87. Members of the strange cult of Niogalat recently killed Maggarru, the aged mathematician and master of wheels. The senate has therefor declared the entire cult as traitorous. It is the duty of all good citizens to destroy its crystalline idols and amulets and bring its adherents to trial.

88. The grain prizes have doubled in a week with extensive rioting as  a result. Some blame pirate attacks on the grain ships, others blame greedy landowners and a few, as usual, blame the elves.

89. A great comet is passing over the city. Panic grips the citizens and Gashansunu, a famous speaker of omens, says that it forebodes death and a new beginning. Prizes for temple sacrifices increase with 20%.

90.Today the Senate declares a general cancellation of the debts of all citizens, which takes effect immediately. The exception is debts owed to the temple of patriotic cults.

91. All sothsayers, seers and readers of omens are expelled from the city until further notice. The decree was made this morning by an unanimous senate after a night of closed negotiations.

92. Today is the festival of sorrow, in rememberance of the peoples suffering after the drowning of the isles and their powerful will to survive. Hundreds of young men compete by running naked through the street while being lashed with cermonial sticks by the crowds. The first one to reach the victory gate is declared king of the festival.

93. The senate, with the assistance of the magisterium, has come to the conclusion that it today is exactly 500 years since the exiles from the Iron Islands first stepped on the shore of Alanu. This is celebrated with a great festival and the main festival area has, in order to keep the peace, been sanctified with the presence of Mother Alissu. See 86 for more information.

94. A fire has ravaged a palace on the slopes of Spire. It was soon put out by rain brought forth by the prayers of Enu, High Priest of Belu.

95. Enu, High Priest of Belu, has been consumed alive together with many other priests by the horrendous creature that was contained in the worshipped stone Ixazar. The newly build temple of Ixazar is getting increasingly covered by nearly impenetrable demonic slime while the senate debates what actions to take.

96. The rotten plague is no more. Thousands of infected have visited the newly built temple of Ixazar and gained healing by touching the stone. People again dare to walk the streets of the city. Many say that Ixazar should be given a formal triumph because of its victorious battle against the illness.

97. The Brotherhood of the Secret Flame is branded as atheist who lack the proper reverence to the gods of the City. 12 of it’s leaders are banished from the city in one year and one day.

98. The waters from the sacred spring of Spire are suddenly turned into blood and will remain so for d10 days. Most of the higher parts of the city now have to bring its water by the bucket from the aqueducts and the wells. Panic and a hundred wild rumors spreads in the city. Many say that it is the elves who have cursed the spring.

100. A close friend, associate or relative of an adventurer (highest die roll) has been declared a Hero (or Friend if a non-citizen) of the Republic by the senate. He or she is to be celebrated with a special feast at the senate stairs.

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Narcotic Elixirs, Psychotropic Potions and Extraterrestrial Entheogens for Old School Science Fantasy games.

We were somewhere around Yankara on the edge of the desert when the drugs began to take hold…

1. Purple Lotus
The dried and powdered petals of this rare flower makes the user fall into a very deep slumber for 4d4 hours wherein he or she experiences extremely vivid and enchanting dreams. The visions can be shaped by the dreamer and filled with whatever the user longs for, and the same dreamland can be visited again and again by using the lotus powder. Each time the drug is used there is a 10% risk of becoming permanently insane.

2. The Black Meat of the Aquatic Gigant Centipede
Makes the user experience ecstatic euphoria and drift of into a dream world of pleasure-filled phantasmagoria. Very addictive, each day the user does not partake of the Black Meat he or she must make a saving throw or loose 1d4 HP, for each day the save is one degree harder.

3. Mugwump Effluvium
This milky fluid is extracted by stimulating the sexual glands in the nervous centre of the reptilo-insectoid Mugwumps. When ingested it generates a state of calm and clarity in the user who becomes more acutely aware of his or her senses and may find it easier to formulate logical thoughts (+1D3 Int for 24 h). During 1d6 days after using the effluvium there will be withdrawal symptoms such as anxiety, tiredness and headaches.

4. Thoorian Vascular Parasites
Micro-organisms living in the users bloodstream, as they continuously die and decompose a substance is released that gives the user access to psionic abilities. Each day there is a 40% chance of having 1. Telepathy, 2. ESP, 3. Telekinesis, 4. Charm Person, 5. Psychometry, 6. Phantasmal force. There is also a daily 10% chance of experiencing hallucinations and paranoid delusions.

5. Fermented Troglodyte Spinal Fluid
Makes the user temporarily develop a resurgent atavism. Stimulates all primal skills and instincts such as hunting, tracking, fighting, fleeing.

6. Mi-Go Lingua Spores
Induces a mild euphoria and makes the user speak fluent Aklo for 2d3 hours. The more the spores are used the more the alien terminology and thought patterns tend to become part of the user, making it increasingly harder to communicate and identify with normal human beings.

7. Milk of Shub-Niggurath
A very potent aphrodisiac that also heals 2d6 HP damage. 10% chance for spontaneous permanent sex-change. May cause the user to develop a preference for praeter-human entities.

8. Ne-Chrono-Mycon
Puts the user in contact with a fungal mycelium from outside the circles of time functioning as a trans-dimensional information network. Magic-users will have a 60% chance to recieve knowledge of any wanted spell. 20% chance of being possessed by a para-cosmic virus.

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Visual Inspiration for Xuh’lan III

Here are two more sources of visual inspiration for Xuh’lan, following up on my previous two posts: I, II.

First we have som amazing clips from Aelita Queen of Mars, a Soviet 1924 SF-movie. The spectacularly futuristic costumes and set goes well with the equally futuristic, but contemporary, soundtrack by Finnish industrial group Cleaning Women. This is very much how I picture the ancient and decadent high-tech arcologies of Xuh’lan, such as Yankhara.

Gandahar (aka Light Years) is perhaps a bit more idyllic than Xuh’lan, but the colorful landscapes filled with exotic cultures and alien lieforms hit the right spot.

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Visual inspiration for Xuh’lan II

Following up on my earlier post on visual inspiration for my Xuh’lan campaign, here’s more cool pics.

This awesome picture (for a poster for Stockholms Spelkonvent 2009) by Lukas Thelin realy sums up a lot of what I’m aiming for with Xuh’lan!

One of the greatest inspirations for a campaign like this is of course old science fiction stories and art from the pulp magazines. Here are some neat images from Planet Stories, Astounding, Amazing, Weird Tales as well as old sf and fantasy novels:

techpriest

city

dinosaur-caravan

cyborg-brain

parade

giant-insects

city-flying-reptile

weird-tree-combat

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Visual inspiration for Xuh’lan

Here are some of the more prominent sources of visual inspiration for the Swords and Super-Science of Xuh’lan campaign.

JACK KIRBY

PHILIPPE “CAZA” CAZAMAYOU

PHILIPPE DRUILLET

JEAN “MOEBIUS” GIRAUD

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The City State of Yankara

Yankara is an ancient arcology, a self-contained and self-sufficient habitat capable of supporting a huge population and supplying it with all the needs of life: power, climate control, food production, air and water purification, industrial production, recycling of resources, etc. The arcology is primarily situated underground, but certain palaces and pleasure gardens lie above ground protected by a huge translucent dome. Over many generations this high-tech human beehive has declined and its complex machinery has begun to slowly grind to a halt. Infrastructure has been destroyed through conflicts with external forces, in-fighting between competing factions and accidents as well as intentional sabotage. Some of the machines and devices that are necessary for life in the city have broken down and the equipment and skills needed to repair them are no longer available. This has forced the citizens to rely on primitive ad-hoc solutions or importing goods from the outside world. Even in when the machinery still works as intended so much knowledge and information has been lost that the operation and use of the devices is shrouded in mystery and dependent on rote learning with no real understanding of the underlying principles. Furthermore, the little knowledge that remains is monopolised and jealously guarded by various guilds and cabals who are responsible for specific functions within the city.

The population of Yankara is stratified into three classes: the aristocratic guild leaders, ostensibly meritocratic but in reality semi-heraditary; the plebeian artisans and craftsmen of the guilds; and the proletarians consisting of unskilled workers, foreign immigrants and mutants, who find an insecure subsistence as day labourers and through informal services, beggary and crime.

One hundred years ago the Technocratic Council, the oligarchy of guild leaders who ruled the city at that time, was dissolved by the Immortal Autarch who took power supported by the plebeians. Since then he has ruled by pitting the guilds and the aristocrats and plebeians at each other. During his reign the living conditions of the population has become better by opening up to the outside world and importing such necessities that the city no longer can produce on its own. At the same time more knowledge has been lost by the increased competition between guilds and factions, and resources that could have been used for maintenance of infrastructure has been wasted on the Autarchs harem and ever growing number of psychophants at his court.

The city state of Yankara is guarded against outside threats by heavy ray gun artillery and a small but powerful air force of three dozen flyers. The palaces of the Autarch and the major aristocratic families are protected by their own guards equipped with ray guns and other super-science weaponry. The plebeian quarters are patrolled by a citizens militia in which all young men and women must serve, at the best of times this is a fully functioning police force operated for the people and by the people, but all too often the militia is no more than a gang of thugs protecting their own neighbourhood from the gangs of adjacent quarters. The proletarians live in the most run down and dysfunctional parts of the arcology, where such conveniences as light, water, sewage and climate control rarely work and the only law is the rule of the strong and the survival of the fittest.

Locations and Significant Non-Player Characters

Airport, at the top of the dome supported by a one kilometre high pillar. This is where the flyers of the air force and the aristocrats come and go soaring through the skies carried on anti-gravity fields.

The Autarch’s palace is the largest building in the above ground parts of the arcology and home to the Autarch’s wives and many hundred courtiers, servants and guards. Unbeknownst to all but a handful, and suspected only by a few, the Autarch is no longer the actual ruler of the city state. In reality he is but a puppet in the hands of his favourite wife Rehana, a beautiful bird-woman with powerful psychic abilities. Rehana covets Zazarax the witch stone of the robot sorcerer-scientist Ek-Nha-Zeen.

Food-vats, this is where the algae, fungi and in vitro meat that feed the city is grown.

The laboratory of Ek-Nha-Zeen, a robot science-sorcerer, who devotes its tome to investigating the mysteries of hyperspace. The sorcerer owns a Witch Stone named Zazarax. In the onyx pyramid that is the laboratory-palace of the robot wizard it has collected a menagerie of many beings from beyond the gulf’s of space and time. Otherworldly horrors: 1. Metal flowers, 2. Black fire, 3. Blink Dogs, 4. Eye-Beasts, 5. Squid-headed Pneumavores, 6. Shoggoth.

The Regeneration Vats
Here the wounded or sick may be healed by the means of ancient Super-Science. Anyone who is an officially registered citizen of the arcology and belong to a guild may use the facilities as needed, but those of higher rank in the guilds or armed forces get quicker and better service. Non-citizens have to pay in cash. The vats can also be used for producing genetically designed creatures and persons, a service only available to the ruling elite.
The vats are kept operational by a cabal of cyborgs whose living brains lie encased in transparent cylinders, bathing in longevity-inducing fluids. They walk on four metal legs and have four metal tentacles for lifting and manipulation. The cyborgs have enjoyed high status as a result of the current rulers passion for collecting human animal hybrids for his harem, but it is now more than a year since he last ordered a new specimen which greatly troubles the clone-masters.

The Mandroids
A band of rogue robots who hide in abandoned sections of the arcology and kidnap humans, mainly proletarians, to steal their organs. These they graft on to their machine bodies in order to become “true men”.

Ix-zar
A Primordial who lives in the crypts and catacombs in the lower sections of the arcology. It thinks of it self as a caretaker and secret master of this human settlement and sometimes interacts with others in order to spread pieces of cryptic information meant to subtly influence the course of events in society. Ix-zar may make contact with promising but still anonymous adventurers to ask them to perform dubious quests and missions.

For details I’ll be using stuff from City State of the Invincible Overlord, City Encounters and Vornheim.

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